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all posts tagged “ourwork”

New Video: Social Networking (Facebook)

Posted by: leelefever on January 12, 2012- 9:14am

Categories: Explanation, facebook, New Video, ourwork, socialnetworking

Today we've published a new video:  Social Networking (Facebook).

This video is a much-requested sequel to our video on Social Networking.  As you likely know, a lot has changed in the world of Social Networking as Facebook has emerged to be one of the standards - and this video is aimed at why.  It covers the basic ideas through the story of a woman who becomes a member and discovers how the social network and status updates help her feel more informed and engaged with her interests. 

Audience:  This video is helpful for trainers and teachers who teach technology.  It provides a good foundation for a discussion or lesson about the features and ideas that make social networking work. Good for all ages and abilities.
 

New Video: Plagiarism Explained by Common Craft

Posted by: leelefever on October 25, 2011- 10:26am

Categories: Common Craft Video, education, Explanation, ourwork, plagiarism, video

Today we’re publishing a new video: Plagiarism Explained by Common Craft

 
One of our most suggested titles, this video is aimed at educators who are on the front lines of helping students of all ages understand and avoid plagiarism. 
 
In researching this video it became clear that there are two types of plagiarism - intentional and unintentional.  While we cover intentional plagiarism, we also highlight the situation where a person has positive intentions, but lacks information about what constitutes plagiarism and how to avoid it.  
 
This video is currently available to Common Craft members with captions in English.
 

The New Common Craft is Now Live!

Posted by: leelefever on August 9, 2011- 1:54pm

Categories: business, New Common Craft, ourwork, strategy, website

It's true!  We just launched our new website and business. Here’s a quick review:

Common Craft is now a video subscription service. You or your organization can become a Common Craft member and have your own online library of all current and future Common Craft videos for use in classrooms and on the web.

Membership features include:

  • Instant access - your own growing library of Common Craft videos
  • Sharing tools - easily embed, display or download any video
  • Worry-free membership - no extra fees for features or views
  • Influence - suggest and vote on future video titles
  • First crack - be the first to see and show new video titles
  • Premium content - access members-only resources
  • Mobile - Web-based videos play on mobile devices
  • Languages - Most videos are available with voice-overs in 8 languages
We’re focusing on teachers, trainers, bloggers and businesses who need better ways to educate others.  Our members will be a big part of how we decide what titles to make in the future.
 
We'd love your help in spreading word.
We’ve set up a Sharing Center that provides:
  • Info, facts and figures
  • Embedding options for “The Common Craft Way” video
  • Images for blog posts
  • Our press release
  • Key pages on the new site
We're @commoncraft on Twitter and using the #NewCC hashtag.
 
Thanks so much for your interest in Common Craft.  Please let us know if you have any thoughts or feedback.  Cheers!

Lessons Learned in the Custom Video Industry

Posted by: leelefever on July 7, 2011- 11:16am

Categories: custom videos, Explanation, Lesson, ourwork

Recently Cisco released a study that predicted that by 2013, 90% of all consumer IP (Internet) traffic will be video.  90% two years from now. Wow.

I imagine a good portion of this will come from mass media; news, TV shows, Netflix, etc. I’m also quite sure that a growing number of these videos will be short videos that are made for the specific purpose of promoting and explaining an organization’s products and services. Indeed, I think nearly every organization with a website could benefit from the right custom video.

For about 4 years, since we were hired to make Google Docs in Plain English in 2007, we’ve been making custom videos and been on the front lines of talking to people about making online videos for their products or services.  It’s been an incredible experience to work with companies like LEGO, Visa, Ford and Intel among others. Every day we are contacted by individuals and organizations who often have the same questions and concerns.

Here are some things we’ve learned:

Overall, it seems that the industry is just getting started.  Suddenly the production of a video has become more democratized and as with any young industry, there is a lot of variation and mismatched expectations. Producers and organizations are both working to figure out the best, most productive ways to work together.

Cost: Few people know how much a short animated video should cost. For the first time, organizations can work directly with a single individual, a small team, or a large studio to make an animated video. Many of the budgets we’ve seen are below what most producers require and pricing expectations vary from a few thousand to near six figures for animated videos. 

Experience:  The majority of organizations we’ve worked with had little experience working on video projects.  Many are marketing managers at large companies. founders of smaller companies or agencies who have a lot of valuable experience, but are just getting started with video. Producers often need to act as guides in the production process and manage expectations regarding deadlines, scripts, review processes, etc. 

Promotion:  Customers not only need video production, but advice on sharing and promoting online videos. Often, it’s assumed that video producers are also experts in video promotion in the social media world. Many are, but it’s best for both parties to set expectations about the role of the producers in the process. Not every building contractor is, or should be, a great realtor.

Length: Some rules of thumb are emerging in the market.  Almost everyone we talk to wants a short online video, usually under 3 minutes, which we encourage.  Because our market is interested in explanation and education, 2 - 3 minutes is often a sweet spot, where pure advertisements and brand messages can be shorter.

Intent to Explain:  We’ve seen consistent and heavy demand for videos that are intended to explain something complex.  These organizations are not interested in marketing or brand messaging as much as education and relating big-picture ideas.  This is where I see the market for short videos heading in the future. Almost any product could benefit from a short video designed to explain and educate, and producers who can do it well will see a lot of demand.

Mobile: The majority of people haven't made mobile a big priority, but we expect this to change.

Format: Many customers are considering what format will work best for them.  Of course we’re fans of animation, but format decisions depend on the purpose of the video.  Here’s how we look at format:

Live Action - Actual video footage of people or scenes. Great for well-known people with fans who want to see them in the real world like CEOs or pop-stars. Also useful for using or manipulating physical products or showing artistic or design detail. Talking heads can get boring really fast. Production costs can range from very expensive, with high production values to cheap, in-house productions.

Screencast - Recordings of a computer screen with a voice-over, often describing a process or sequence of events on a computer.  Great for tactical, click-this-open-this, instruction.  Uses the actual software or website. Can get out-of-date quickly as interfaces change. Can be produced in-house or inexpensively. 

Animation - Visual representations of products or services (among many other things).  Great for conceptual learning and explaining big picture ideas.  Endless options and styles (both a strength and a potential weakness).  Good shelf-life.  Costs vary significantly. 

What is now a young industry is surely to mature quickly, especially as demand rises over time.  We’re likely to see more transparency in pricing and more consistent expectations about the process and roles.  It’s an exciting time to be a video producer and I think it’s just getting started.

Thanks to the demand for custom videos, we created a network of talented producers who specialize in animated video explanations called the Common Craft Explainer Network.  If you’re looking for a video, the Network is a good place to browse portfolios. 

As for Common Craft, we’re refocusing our future on making videos and services that help teachers and trainers shine.  If you’re interested in what we’re up to, sign up to be notified when it launches this summer.

Today we're publishing a new video called Computer Viruses and Threats - Explained by Common Craft

Common Craft Virus Video

 

This video is part of a series on Net Safety and focuses on the basics of viruses, worms and trojans. It also includes information on the role of anti-virus software, software updates and awareness in preventing problems. 

This video, along with our complete library, will be available through our new offering which will be available this summer.  If you're interested, you can sign up to be notifiedwhen it's ready.

Watch the new video here.  

 

The video below was made with the Trustworthy Computing Team at Microsoft. As we learned, there is a debate brewing in the world of software security.  It's a debate about how to report problems that are discovered in software - what the industry calls "vulnerabilities". I'll let the video speak for itself on covering the issues.

For this post though, I want to talk about the use and power of visual metaphors, which was a big challenge for this project.  Here's a question for you: how do you visualize software?  We've used box like you see in a computer store, DVDs, binary code, etc.  These still aren't the best, but it's an ongoing challenge. Now, if software is hard to visualize, what about software vulnerabilities? That's a whole-other can of worms. 

This project, like many that we do, prompted us to come up with a symbol that is used throughout the video.  This is risky because if the symbol doesn't work for the client, it means taking two steps backward and completely rethinking the visuals.  For the idea of software vulnerability, we chose to use a chain metaphor.  Software is a system that works together and a vulnerability is essentially a crack in one of the chain links - it compromises the power of the whole system.  By making this point clear early in the video, we were able to establish a visual symbol of vulnerability that we could use for a lot of scenes.

Thankfully, Ken and the Trustworthy Computing Team liked the chain idea and the video.  See what you think:

35 Million Served - How and Where it Happened

Posted by: leelefever on April 18, 2011- 9:57am

Categories: analysis, data, google, ourwork, views

We're approaching the 4 year mark in our video business.  On April 27th, we'll celebrate the anniversary of posting "RSS in Plain English" on YouTube and our website.  Since that time a lot has happened, but I think it's interesting that the RSS video, which we did on a whim, established much of the style for which we are known around the world.

It's these anniversaries that prompt me to step back and take a look at the data and wonder how it all happened. In a nutshell, we're into the 10’s of millions of views now.

Let’s take a look at where our videos are right now:

YouTube: We shared our early videos (less than half the library) on YouTube and many of them are still there and referring people to our website.

dotSUB: We used dotSUB.com for some of the early videos because they crowdsource subtitles.  dotSUB was the host of Twitter in Plain English, which Twitter chose to link from their front page for over a year. And a bonus - subtitles in over 87 languages!

Our Website: In choosing not to use video sharing services, our goal became to make commoncraft.com the home of our videos.  

Custom Work:  We’ve also been fortunate to work with some well-known companies that have helped introduce us to the world as well. These videos are on YouTube and hosted on customer websites.    

Other: We've licensed our work to people and businesses around the world for the past three years, but it's hard to track these views. 

Here’s how all this breaks down:

YouTube says we have over 12 million views:

YouTube Views

 

dotSUB says Twitter in Plain English has 9 million views:

dotSUB Common Craft

About 50k people click “play” on videos on our website per month, which equals about 1 million views over two years.

Across three Google videos there are about 7 million views, the biggest of which is “Google Docs in Plain English” (3.9m), followed by Google Reader (1.3m) and My Location (1.7m).

Google Docs Views

Then we have the video we made with Dropbox, which is currently on their front page and in their app. Recently we estimated it had about 7 million views.  

So, taking a look at the numbers (since 2007):

  • 12 million from YouTube 
  • 9 million from dotSUB
  • 7 million from Dropbox
  • 7 million from Google videos
  • 1 million from Common Craft

That's over 35 million views - and we're not counting all our custom work or videos we've licensed to others. 

If someone would have told me that the RSS video would lead to this, I would have laughed myself silly.  But here we are. In fact, we continue to feel that we're just getting started. At the end of the day, it's not about views for us, especially since we’ve chosen not to use the videos to sell ads. These views are seeds that build awareness of our brand and abilities.  We have big plans for Common Craft that wouldn’t be possible without a high degree of visibility - and that’s how the views help the most.

The future goal isn’t millions of views, it’s millions of happy customers who use our videos to delight others. Here’s to the next million of those!

Why Do Animated Videos Work?

Posted by: leelefever on February 22, 2011- 4:00pm

Categories: animation, Explainer Network, Explanation, ourwork

We’re approaching the four year mark in making Common Craft videos and over this time, I’ve always wondered: why do videos work? In fact, I think the bigger question is not just our videos, but any short animated video that is designed to educate. What is it about this style of video that hold people’s attention and helps them learn?

First, what is an animated video?  

Let’s talk about what it’s not. An animation is not live action - animated videos don’t usually have actors, sets and stages.  It’s not a screencast - animated videos don’t usually focus on computer screens.  Animated videos, in some ways, exist in a purely fictional world that is completely designed by the animator or producer.  They often use illustrated representations and symbols of the world to tell stories versus the objects themselves.

Do they work?

We could debate this point forever. After working on videos for almost 4 years and seeing the success of the members of our Explainer Network of producers, I am comfortable making the claim that yes, animated videos do work.  We see demand every day for animated videos, usually meant to explain products or services.  

If you need further proof, here is an iconic animated video that helped lots of young Americans learn about government:

But Why? What is so special about this format?

I put this question to the members of the Explainer Network and their responses fall into a few couple of categories:

 

  • Appeal to the Senses
  • Getting to the point
  • Making Sense of New Things

First: Appealing to the Senses

Bryan Zug of Lilipip recently wrote about the power of animation on his Flat Hatter blog:

In his book “Brain Rules” developmental molecular biologist John Medina breaks it down like this: “Vision trumps all other senses.”

When you tell a story visually people remember it because human beings are creatures driven by sight. As Medina notes, recognition and recall soar when information is communicated visually.

Now these points are not necessarily unique to animation. However, animation provides a very rich visual medium that can have more power and creativity than others because it’s limitless.  If it can be imagined, it can be animated.

Another point from Bryan:

As comic book artist Scott McCloud noted in his phenomenal TED talk, illustrations are very different from photographic images (such as video shot with a camera). Illustrations tap into a deep iconic universal form of communication that is deeply embedded in the human brain. Illustrations illuminate things.

 

Second:  Getting to the Point

Another recurring theme is the idea that animations make it easy to cut through the noise and focus on what matters.  We’ve noticed that with Common Craft videos as well. Nothing appears on that whiteboard that doesn’t need to be there - nothing.

Bryan Zug:

Animation in particular gives us the ability to use kinetic illustrations to crop out noise and focus the eye of the human mind on a very specific story.

I think the power of visual metaphor is a big point that is unique to animation. In what other medium can inanimate objects morph into other objects or have personalities?

Third: Making Sense of New Things

Mark from Splainers writes:

I think we all associate animations with getting to the core of it… cartoons and animations were presented to us as kids; they helped us make sense of a world that was so new to our eyes. They still appeal to us in adulthood, whether through the humor only understood by adults in Pixar movies or by discovering the world through political cartoons, or…

Putting animation to video as a way of explaining things is the next, logical (and fun) step.

I really like this point. I imagine that most of the videos that we (Common Craft and the Explainer Network members) produce are focused on introducing a new product or service.  This boils down to helping people feel comfortable and accepting of a different way of doing things. Animations help people over the hurdle of understanding the big picture. 

Communicators have a choice in this context: Going directly into the product or service with all the features and buttons, or taking a step back and building a simple and easy-to-grasp world around it.  We’ve seen that animation is the perfect medium for building that world.  It helps people feel comfortable and less anxious about learning something new because it’s presented in a format that feels fun and familiar. To Mark’s point - they communicate in a way that helped us as children.

There will always be a place for live-action, screencasts and other formats, but online animated videos occupy a particularly useful niche on the web, one that is often perfectly suited for introducing, educating and informing.

If you need a custom animated video for your product or service, the Common Craft Explainer Network would be happy to help.

 

When people ask about the inspiration for our style of videos, I often say that our videos reflect the way that I wish I had learned in school. My learning style wasn't a good match for the way I was taught. 

Recently we completed a custom video project with the Buck Institute for Education (BIE) that focuses on a Project Based Learning or "PBL", and boy did it open my eyes. I can now see that I needed teachers who put PBL to work. I needed to get up from my desk and engage. I needed to work on a real-world issue and use creativity and problem solving - what are known as 21st century skills these days. 

The video below is an introduction to PBL and how it impacted a science teacher's students and helped their community.

It was a pleasure working with Alfred and the team at BIE and I hope this video will help them get more people interested in PBL. You can learn more at BIE.org.

Licensing Your Trademark - A Positive Alternative

Posted by: leelefever on August 24, 2010- 5:00pm

Categories: legal, Licensing, ourwork, strategy, trademark

For a couple of years now, through our work with videos, I’ve realized that licensing is an often neglected business model.  Not only is a potential revenue source, it’s a way to work with people in a positive and permission-based manner.

Patrick O’Keefe, author of Managing Online Forums, recently wrote a post that got me thinking.  It’s called “Rethinking the Cease and Desist - Don’t Threaten Fan Communities and Groups - License Your Brand to Them.”  Patrick is a professional community manager and has a lot of real-world experience in dealing with fan communities - and I think he’s 100% right.

I believe I have the solution. You have to control your trademark. You also don’t want to abuse your vibrant fan base. You feel you are between a rock and a hard place. The solution? License your brand to the site and/or it’s proprietors.
Provide them with a license allowing them to do what they are already doing.

Let’s take a step back and talk about the issue at-hand.  If you own a trademark, like “Common Craft” you must protect it.  If you don’t, you could lose the ability to protect it in the future.  For this reason, you have to be proactive. Unfortunately, enforcing a trademark can be messy.

If you’re a major brand, you have lawyers who are constantly scouring the web for people who use the trademark in illegal ways.  For instance, if I used the Coca-Cola logo to advertise my new drink, they would surely send me a nice letter.

For small companies, it’s sometimes not so simple.  While enforcing your trademark is your duty, you have the real potential of ruining the goodwill you’ve built among your customers and fans by handling the situation in a clumsy way.  

There are the obvious cases where an organization is clearly trying to create confusion by using your trademark to promote their own products.  This is an easy one - a cease-and-desist is often the only thing that will cause them to stop.

Most often though, the person or company violating the trademark (for example, using your logo without permission) does not have bad intentions. They are a fan who wants to use the trademark to help you - not take business from you.  This is a simple case of awareness.  They either didn’t know it was trademarked, or didn’t understand the basics of trademark law.  It’s these cases that are the hardest because a cease-and-desist will seem misplaced.

This is where licensing comes in.  As I’ve written before, licensing is the business of permission. You have the right to control your intellectual property, whether it’s your words, music, videos, logos, etc. and licensing is how that control is often managed. Trademark is a tool that makes licensing possible - they give you legal authority to control what you own.  

So, to Patrick’s point, what seems like a trademark violation may be a business opportunity, or a way to have a formal, productive relationship with fans.  

Let’s say one of your fans wants to start a blog about your brand.  Without asking, they grab a logo from the web and start a blog, maybe with the name of your company in the URL.  You notice it and realize that they are violating your trademark. The problem is confusion: people may confused their site with your site. Avoiding this confusion is part of why trademarks are important. Consumers need confidence that they are dealing with the genuine article. So, if you feel it's a risk, you have a choice. One is to stop them with a cease-and-desist, which will feel harsh to one of your biggest fans.  Another option is to go them and say something like:  

“Hey, I saw your blog and I’d love to see it continue.  As you may know, I own the trademark for the logo and title your using.  I’d like to work with you to keep using them, but I need to make sure that it’s clear who owns it.  For this reason, I’d like to license it to you.  This way, you have my explicit permission to use it and we can work together on how it’s used in the future.  I’ve attached a simple document that outlines how the relationship works.”

This is a more productive way to manage this situation.  There are a number of benefits:
    1.    You protect your trademark
    2.    You create a formal relationship with a big fan
    3.    You have the opportunity to make this a business

Every situation is different, but think about #3 above. Permission doesn’t have to come with a fee, but often it does.  You could easily say that using the logo (for example) costs X amount per year.  Before you know it, you’re making passive income based on your intellectual property -  and that’s a good business to be in.

Final Note:

Of course, we are not lawyers. If you have questions about trademark law, please talk to an attorney.  Here are a couple of links about trademark and trademark infringement:

http://en.wikipedia.org/wiki/Trademark_infringement

http://www.copylaw.com/new_articles/trademrk.html

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