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 <title>gaming</title>
 <link>http://www.commoncraft.com/blog-categories/gaming</link>
 <description>The taxonomy view with a depth of 0.</description>
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<item>
 <title>Gaming American Idol: Sanjaya</title>
 <link>http://www.commoncraft.com/gaming-american-idol-sanjaya</link>
 <description>&lt;p&gt;Ratings, reputation, recommendations, etc. all have problems when it comes to trying to discover the most accurate/helpful/interesting/compelling content. One of the biggest problems is &amp;quot;gaming&amp;quot; which means working to produce results that diverge from the results the system was designed to produce. &lt;/p&gt;
&lt;p&gt;Well, it appears that some are on a mission to game American Idol and actually try to enable one of the lesser-talented performers to, as the BBC reports &lt;a href=&quot;http://news.bbc.co.uk/2/hi/entertainment/6510249.stm&quot;&gt;win the whole thing&lt;/a&gt;.  Enter: Sunjaya.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.commoncraft.com/archives/Sanjaya.gif&quot; border=&quot;0&quot; alt=&quot;Sanjaya.gif&quot; width=&quot;256&quot; height=&quot;139&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Now, I have seen American Idol, but not this season.  What I know of Sunjaya comes from the &lt;a href=&quot;http://www.seattlest.com&quot;&gt;Seattlest blog&lt;/a&gt;, that is &lt;a href=&quot;http://www.seattlest.com/archives/2007/03/29/lock_up_your_daughtersseriously.php&quot;&gt;head over heels in love&lt;/a&gt;. He is from Federal Way, a Seattle suburb.&lt;/p&gt;
&lt;p&gt;Two resources are leading the charge to game the system:&lt;/p&gt;
&lt;p&gt;Howard Stern is an advocate for Sanjaya and hoping to &lt;a href=&quot;http://howardstern.com/archive.hs?h=1028&quot;&gt;make it easier to vote for him&lt;/a&gt; and a website called &amp;quot;&lt;a href=&quot;http://www.votefortheworst.com/&quot;&gt;&lt;/a&gt;vote for the worst&amp;quot; is on a mission to disrupt the results.  They would love to see him win simply because he shouldn&amp;#39;t and his winning would bring into question the already controversial American Idol system.&lt;/p&gt;
&lt;p&gt;I think this highlights what makes rating systems so hard - they are often popularity contests when the goal is quality/accuracy.  Popularity and quality are not the same thing and people are motivated by a variety of things.  American Idol wants to create the next big recording star, but the voters might actually give them a joke instead. Wouldn&amp;#39;t that be funny.&lt;/p&gt;
&lt;p&gt;Speaking of funny, if you want a Friday laugh, check out &lt;a href=&quot;http://www.seattlest.com/archives/2007/03/30/sanjaya_gonna_set_you_on_fire.php&quot;&gt;Sanjaya Gonna Set You on Fire&lt;/a&gt;.&lt;/p&gt;
</description>
 <comments>http://www.commoncraft.com/gaming-american-idol-sanjaya#comments</comments>
 <category domain="http://www.commoncraft.com/blog-categories/gaming">gaming</category>
 <category domain="http://www.commoncraft.com/blog-categories/humor">humor</category>
 <category domain="http://www.commoncraft.com/archives/cat_social_design.html">Social Design</category>
 <category domain="http://www.commoncraft.com/blog-categories/television">television</category>
 <pubDate>Sat, 31 Mar 2007 02:06:42 +0000</pubDate>
 <dc:creator>leelefever</dc:creator>
 <guid isPermaLink="false">906 at http://www.commoncraft.com</guid>
</item>
<item>
 <title>43 Things Neighborhood Watch: Member Voting to Manage Spam</title>
 <link>http://www.commoncraft.com/43-things-neighborhood-watch-member-voting-manage-spam</link>
 <description>&lt;p&gt;Since its &lt;a href=&quot;http://www.commoncraft.com/archives/000843.html&quot;&gt;roll out&lt;/a&gt; in December of 2004, &lt;a href=&quot;http://www.43things.com&quot;&gt;43 Things&lt;/a&gt; has won a webby, experienced steady growth and most importantly, formed a very engaged and interactive community of users who volunteer to help garden the community. Though it keeps a low profile, 43 Things is a community success story - they&amp;#39;re approaching their millionth member and &amp;quot;thing&amp;quot;.&lt;/p&gt;
&lt;p&gt; Like so many sites, 43 Things is increasingly the target of spammers and trolls. Instead of hiring more people to patrol the site, the &lt;a href=&quot;http://www.robotcoop.com&quot;&gt;Robot Coop&lt;/a&gt; (a team of 6 managing 5 large sites) have enlisted the help of the members in identifying and voting on which accounts should be suspended for bad behavior in a feature called â€œNeighborhood Watchâ€, which is part of their new &lt;a href=&quot;http://www.robotcoop.com/articles/2007/03/26/welcome-to-city-hall&quot;&gt;City Hall&lt;/a&gt;.  &lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.commoncraft.com/archives/snipshot_d4n2h00ndhg.gif&quot; border=&quot;0&quot; alt=&quot;snipshot_d4n2h00ndhg.gif&quot; width=&quot;371&quot; height=&quot;118&quot; /&gt;&lt;/p&gt;
&lt;p&gt;In Neighborhood Watch, a subset of community members â€œin good standingâ€ can vote to â€œsuspendâ€ or â€œkeepâ€ the user account (others can&amp;#39;t see the feature at all).  Itâ€™s a little bit like Digg for managing the communityâ€™s users.  &lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.commoncraft.com/archives/Hood%20Watch.gif&quot; border=&quot;0&quot; alt=&quot;Hood Watch.gif&quot; width=&quot;362&quot; height=&quot;455&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Iâ€™ve voted on a few accounts myself and itâ€™s a slick process; even fun in some ways.  When a member (or their anti-spam bot) reports a spammer or troll via a â€œreport this userâ€ link on user profiles, it gets added to a queue with a description. The voting member in Neighborhood Watch can then view the complaint, the offending content and vote on whether or not the user should be suspended or kept.  Further theyâ€™ve built secret sauce into the system to prevent gaming.&lt;/p&gt;
&lt;p&gt;These features were rolled out yesterday as part of a larger part of the site called â€œCity Hallâ€.  I love the theme of members working together for the good of the community - people identify with the idea quite easily.  If Neighborhood Watch works, as I think it will, it will be a great model for other sites. &lt;/p&gt;
&lt;p&gt;A last note - the City Hall also has their new &lt;a href=&quot;http://www.43things.com/city_hall/doc/guidelines&quot;&gt;community guidelines&lt;/a&gt; which are worth a look.  My favorite:  You  should not be creepy.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Disclosure: Common Craft and the Robots are friends and have done some work together, which means I&amp;#39;m a little biased.&lt;/em&gt;&lt;/p&gt;
</description>
 <comments>http://www.commoncraft.com/43-things-neighborhood-watch-member-voting-manage-spam#comments</comments>
 <category domain="http://www.commoncraft.com/blog-categories/community">community</category>
 <category domain="http://www.commoncraft.com/blog-categories/friends">friends</category>
 <category domain="http://www.commoncraft.com/blog-categories/gaming">gaming</category>
 <category domain="http://www.commoncraft.com/archives/cat_social_design.html">Social Design</category>
 <category domain="http://www.commoncraft.com/blog-categories/spam">spam</category>
 <pubDate>Tue, 27 Mar 2007 18:56:51 +0000</pubDate>
 <dc:creator>leelefever</dc:creator>
 <guid isPermaLink="false">904 at http://www.commoncraft.com</guid>
</item>
<item>
 <title>43 Things Neighborhood Watch: Member Voting to Manage Spam</title>
 <link>http://www.commoncraft.com/43-things-neighborhood-watch-member-voting-manage-spam</link>
 <description>&lt;p&gt;Since its &lt;a href=&quot;http://www.commoncraft.com/archives/000843.html&quot;&gt;roll out&lt;/a&gt; in December of 2004, &lt;a href=&quot;http://www.43things.com&quot;&gt;43 Things&lt;/a&gt; has won a webby, experienced steady growth and most importantly, formed a very engaged and interactive community of users who volunteer to help garden the community. Though it keeps a low profile, 43 Things is a community success story - they&amp;#39;re approaching their millionth member and &amp;quot;thing&amp;quot;.&lt;/p&gt;
&lt;p&gt; Like so many sites, 43 Things is increasingly the target of spammers and trolls. Instead of hiring more people to patrol the site, the &lt;a href=&quot;http://www.robotcoop.com&quot;&gt;Robot Coop&lt;/a&gt; (a team of 6 managing 5 large sites) have enlisted the help of the members in identifying and voting on which accounts should be suspended for bad behavior in a feature called â€œNeighborhood Watchâ€, which is part of their new &lt;a href=&quot;http://www.robotcoop.com/articles/2007/03/26/welcome-to-city-hall&quot;&gt;City Hall&lt;/a&gt;.  &lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.commoncraft.com/archives/snipshot_d4n2h00ndhg.gif&quot; border=&quot;0&quot; alt=&quot;snipshot_d4n2h00ndhg.gif&quot; width=&quot;371&quot; height=&quot;118&quot; /&gt;&lt;/p&gt;
&lt;p&gt;In Neighborhood Watch, a subset of community members â€œin good standingâ€ can vote to â€œsuspendâ€ or â€œkeepâ€ the user account (others can&amp;#39;t see the feature at all).  Itâ€™s a little bit like Digg for managing the communityâ€™s users.  &lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.commoncraft.com/archives/Hood%20Watch.gif&quot; border=&quot;0&quot; alt=&quot;Hood Watch.gif&quot; width=&quot;362&quot; height=&quot;455&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Iâ€™ve voted on a few accounts myself and itâ€™s a slick process; even fun in some ways.  When a member (or their anti-spam bot) reports a spammer or troll via a â€œreport this userâ€ link on user profiles, it gets added to a queue with a description. The voting member in Neighborhood Watch can then view the complaint, the offending content and vote on whether or not the user should be suspended or kept.  Further theyâ€™ve built secret sauce into the system to prevent gaming.&lt;/p&gt;
&lt;p&gt;These features were rolled out yesterday as part of a larger part of the site called â€œCity Hallâ€.  I love the theme of members working together for the good of the community - people identify with the idea quite easily.  If Neighborhood Watch works, as I think it will, it will be a great model for other sites. &lt;/p&gt;
&lt;p&gt;A last note - the City Hall also has their new &lt;a href=&quot;http://www.43things.com/city_hall/doc/guidelines&quot;&gt;community guidelines&lt;/a&gt; which are worth a look.  My favorite:  You  should not be creepy.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Disclosure: Common Craft and the Robots are friends and have done some work together, which means I&amp;#39;m a little biased.&lt;/em&gt;&lt;/p&gt;
</description>
 <comments>http://www.commoncraft.com/43-things-neighborhood-watch-member-voting-manage-spam#comments</comments>
 <category domain="http://www.commoncraft.com/blog-categories/community">community</category>
 <category domain="http://www.commoncraft.com/blog-categories/friends">friends</category>
 <category domain="http://www.commoncraft.com/blog-categories/gaming">gaming</category>
 <category domain="http://www.commoncraft.com/archives/cat_social_design.html">Social Design</category>
 <category domain="http://www.commoncraft.com/blog-categories/spam">spam</category>
 <pubDate>Tue, 27 Mar 2007 18:56:51 +0000</pubDate>
 <dc:creator>leelefever</dc:creator>
 <guid isPermaLink="false">904 at http://www.commoncraft.com</guid>
</item>
<item>
 <title>43 Things Neighborhood Watch: Member Voting to Manage Spam</title>
 <link>http://www.commoncraft.com/43-things-neighborhood-watch-member-voting-manage-spam</link>
 <description>&lt;p&gt;Since its &lt;a href=&quot;http://www.commoncraft.com/archives/000843.html&quot;&gt;roll out&lt;/a&gt; in December of 2004, &lt;a href=&quot;http://www.43things.com&quot;&gt;43 Things&lt;/a&gt; has won a webby, experienced steady growth and most importantly, formed a very engaged and interactive community of users who volunteer to help garden the community. Though it keeps a low profile, 43 Things is a community success story - they&amp;#39;re approaching their millionth member and &amp;quot;thing&amp;quot;.&lt;/p&gt;
&lt;p&gt; Like so many sites, 43 Things is increasingly the target of spammers and trolls. Instead of hiring more people to patrol the site, the &lt;a href=&quot;http://www.robotcoop.com&quot;&gt;Robot Coop&lt;/a&gt; (a team of 6 managing 5 large sites) have enlisted the help of the members in identifying and voting on which accounts should be suspended for bad behavior in a feature called â€œNeighborhood Watchâ€, which is part of their new &lt;a href=&quot;http://www.robotcoop.com/articles/2007/03/26/welcome-to-city-hall&quot;&gt;City Hall&lt;/a&gt;.  &lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.commoncraft.com/archives/snipshot_d4n2h00ndhg.gif&quot; border=&quot;0&quot; alt=&quot;snipshot_d4n2h00ndhg.gif&quot; width=&quot;371&quot; height=&quot;118&quot; /&gt;&lt;/p&gt;
&lt;p&gt;In Neighborhood Watch, a subset of community members â€œin good standingâ€ can vote to â€œsuspendâ€ or â€œkeepâ€ the user account (others can&amp;#39;t see the feature at all).  Itâ€™s a little bit like Digg for managing the communityâ€™s users.  &lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.commoncraft.com/archives/Hood%20Watch.gif&quot; border=&quot;0&quot; alt=&quot;Hood Watch.gif&quot; width=&quot;362&quot; height=&quot;455&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Iâ€™ve voted on a few accounts myself and itâ€™s a slick process; even fun in some ways.  When a member (or their anti-spam bot) reports a spammer or troll via a â€œreport this userâ€ link on user profiles, it gets added to a queue with a description. The voting member in Neighborhood Watch can then view the complaint, the offending content and vote on whether or not the user should be suspended or kept.  Further theyâ€™ve built secret sauce into the system to prevent gaming.&lt;/p&gt;
&lt;p&gt;These features were rolled out yesterday as part of a larger part of the site called â€œCity Hallâ€.  I love the theme of members working together for the good of the community - people identify with the idea quite easily.  If Neighborhood Watch works, as I think it will, it will be a great model for other sites. &lt;/p&gt;
&lt;p&gt;A last note - the City Hall also has their new &lt;a href=&quot;http://www.43things.com/city_hall/doc/guidelines&quot;&gt;community guidelines&lt;/a&gt; which are worth a look.  My favorite:  You  should not be creepy.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Disclosure: Common Craft and the Robots are friends and have done some work together, which means I&amp;#39;m a little biased.&lt;/em&gt;&lt;/p&gt;
</description>
 <comments>http://www.commoncraft.com/43-things-neighborhood-watch-member-voting-manage-spam#comments</comments>
 <category domain="http://www.commoncraft.com/blog-categories/community">community</category>
 <category domain="http://www.commoncraft.com/blog-categories/friends">friends</category>
 <category domain="http://www.commoncraft.com/blog-categories/gaming">gaming</category>
 <category domain="http://www.commoncraft.com/archives/cat_social_design.html">Social Design</category>
 <category domain="http://www.commoncraft.com/blog-categories/spam">spam</category>
 <pubDate>Tue, 27 Mar 2007 18:56:51 +0000</pubDate>
 <dc:creator>leelefever</dc:creator>
 <guid isPermaLink="false">904 at http://www.commoncraft.com</guid>
</item>
<item>
 <title>Alternate Reality Gaming</title>
 <link>http://www.commoncraft.com/alternate-reality-gaming</link>
 <description>&lt;p&gt;Last night over dinner with Brian Hsi, a fellow online community geek, I was introduced to the concept of Alternate Reality Gaming (ARG).  Brian gave me a run down and reminded me that the &lt;a href=&quot;http://www.ilovebees.com&quot;&gt;ILoveBees.com&lt;/a&gt; web site to support Halo 2 was an ARG.  &lt;/p&gt;
&lt;p&gt;Recently, Audi USA created a new ARG around the idea of a &lt;a href=&quot;http://www.audiusa.com/shared/a3_microsite/html/a3_microsite_vin.html&quot;&gt;missing Audi A3&lt;/a&gt;.  (&lt;a href=&quot;http://www.argn.com/archive/000229audis_art_of_the_arg.php&quot;&gt;more info here&lt;/a&gt;)  When I first saw the ad weeks ago, I was clueless.&lt;/p&gt;
&lt;p&gt;This is really interesting to me.  The ARGs are a marketing vehicle, but one that blends online/offline and engages gamers in an effort that encourages &amp;quot;community&amp;quot; collaboration.  Hereâ€™s how C|Net describes it in the article &lt;a href=&quot;http://news.com.com/Blurring+the+line+between+games+and+life/2100-1024_3-5590956.html&quot;&gt;Blurring the Line Between Games and Reality&lt;/a&gt;. &lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;These games are intensely complicated series of puzzles involving coded Web sites, real-world clues like the newspaper advertisements, phone calls in the middle of the night from game characters and more. That blend of real-world activities and a dramatic storyline has proven irresistible to many.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Iâ€™m just starting to learn about it, but I could see a lot of more ARGs coming our wayâ€¦ The &lt;a href=&quot;http://www.argn.com/index.php&quot;&gt;Alternate Reality Gaming Network&lt;/a&gt; (ARGN) seems to be a great resource.&lt;/p&gt;
</description>
 <comments>http://www.commoncraft.com/alternate-reality-gaming#comments</comments>
 <category domain="http://www.commoncraft.com/blog-categories/community">community</category>
 <category domain="http://www.commoncraft.com/blog-categories/gaming">gaming</category>
 <pubDate>Thu, 02 Jun 2005 17:59:23 +0000</pubDate>
 <dc:creator>leelefever</dc:creator>
 <guid isPermaLink="false">552 at http://www.commoncraft.com</guid>
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