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 <title>best practices</title>
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 <title>Why Paperworks: All About Constraints</title>
 <link>http://www.commoncraft.com/why-paperworks-all-about-constraints</link>
 <description>&lt;p&gt;Since our first &lt;a href=&quot;http://www.commoncraft.com/show&quot;&gt;couple of videos&lt;/a&gt;  came out, I&amp;#39;ve been talking to a lot of people about what makes the Paperworks format work.  Aside from the content/message, I often say that a &lt;em&gt;set of constraints &lt;/em&gt;is what makes the format a great fit for our goals.&lt;/p&gt;
&lt;p&gt;In this case, a &amp;quot;constraint&amp;quot; is a rule that we have decided not to break in making our videos.  &lt;/p&gt;
&lt;p&gt;Examples: We only use certain materials (paper, whiteboard, markers, string), we won&amp;#39;t make a video over 4 minutes long, we only use our hands to tell the story and we don&amp;#39;t use any external music (just humming, snaps, claps, etc.). Further, everything we make in the format is 100% copyright infringement free. These are the Paperworks constraints and they have a huge impact.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://farm2.static.flickr.com/1106/616137560_6c6e3e3498_o.jpg&quot; alt=&quot;&quot; /&gt; &lt;/p&gt;
&lt;p&gt;You might think that having constraints is limiting, but I think the opposite.  &lt;em&gt;Constraints are liberating&lt;/em&gt;.  By narrowing the scope of possibilities down to only a few ways to present ideas, we can eliminate needless decision making and complexity.  &lt;/p&gt;
&lt;p&gt;Consider these examples:&lt;/p&gt;
&lt;p&gt; &lt;span style=&quot;font-weight: bold&quot;&gt;Materials&lt;/span&gt;:  By limiting ourselves to paper, markers and a whiteboard, we don&amp;#39;t have to think about all the things we *could* do with flash animation, 3D, focus, perspective and the like. Our materials, while limited, keep us lightweight and simple.&lt;/p&gt;
&lt;p&gt; &lt;span style=&quot;font-weight: bold&quot;&gt;Time&lt;/span&gt;: By limiting the video&amp;#39;s possible length to 4 minutes, we limit ourselves to major points.  We don&amp;#39;t sweat the small stuff.&lt;span style=&quot;font-weight: bold&quot;&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p&gt; &lt;span style=&quot;font-weight: bold&quot;&gt;Hands:  &lt;/span&gt;By using only our hands, we don&amp;#39;t have to think about clothes, hair, make-up or even facial expressions.&lt;/p&gt;
&lt;p&gt; &lt;span style=&quot;font-weight: bold&quot;&gt;Music&lt;/span&gt;: By not using external music, we don&amp;#39;t have to pick the right song or worry about being sued.&lt;/p&gt;
&lt;p&gt; The Lesson:  The lesson is that constraints work to limit the number and depth of decisions we have to make. By eliminating the decisions about technology, presentation, music, etc. we have time to focus on the core of what makes Paperworks work: &lt;strong&gt;the ideas&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;The essence of the Paperworks format is simplicity - bringing down the bar of technology and presentation to it&amp;#39;s most basic level. By doing away with fancy graphic and soundtrack options, we can make room to think more deeply about the idea and concept that will convey the message in the simplest way we can.  Further, it&amp;#39;s a format almost everyone can use - it&amp;#39;s not limited by complex technologies.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;A Bit of Inspiration: &lt;/strong&gt;If you haven&amp;#39;t read &lt;a href=&quot;http://www.amazon.com/Paradox-Choice-Why-More-Less/dp/0060005688&quot;&gt;The Paradox of Choice by Barry Schwartz&lt;/a&gt;, I recommend picking it up. It made me think about the hidden dangers of having too many options.  Another inspiring book is &lt;a href=&quot;http://www.amazon.com/Made-Stick-Ideas-Survive-Others/dp/1400064287&quot;&gt;Made To Stick by Chip and Dan Heath&lt;/a&gt;, which I reviewed briefly &lt;a href=&quot;http://www.commoncraft.com/read-book-made-stick&quot;&gt;here&lt;/a&gt;.  &lt;/p&gt;
</description>
 <comments>http://www.commoncraft.com/why-paperworks-all-about-constraints#comments</comments>
 <category domain="http://www.commoncraft.com/blog-categories/best-practices">best practices</category>
 <category domain="http://www.commoncraft.com/blog-categories/lesson">lesson</category>
 <category domain="http://www.commoncraft.com/blog-categories/ourwork">ourwork</category>
 <category domain="http://www.commoncraft.com/blog-categories/paperworks">paperworks</category>
 <category domain="http://www.commoncraft.com/blog-categories/show">show</category>
 <pubDate>Sun, 24 Jun 2007 19:58:00 -0400</pubDate>
 <dc:creator>leelefever</dc:creator>
 <guid isPermaLink="false">1492 at http://www.commoncraft.com</guid>
</item>
<item>
 <title>Why Paperworks: All About Constraints</title>
 <link>http://www.commoncraft.com/why-paperworks-all-about-constraints</link>
 <description>&lt;p&gt;Since our first &lt;a href=&quot;http://www.commoncraft.com/show&quot;&gt;couple of videos&lt;/a&gt;  came out, I&amp;#39;ve been talking to a lot of people about what makes the Paperworks format work.  Aside from the content/message, I often say that a &lt;em&gt;set of constraints &lt;/em&gt;is what makes the format a great fit for our goals.&lt;/p&gt;
&lt;p&gt;In this case, a &amp;quot;constraint&amp;quot; is a rule that we have decided not to break in making our videos.  &lt;/p&gt;
&lt;p&gt;Examples: We only use certain materials (paper, whiteboard, markers, string), we won&amp;#39;t make a video over 4 minutes long, we only use our hands to tell the story and we don&amp;#39;t use any external music (just humming, snaps, claps, etc.). Further, everything we make in the format is 100% copyright infringement free. These are the Paperworks constraints and they have a huge impact.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://farm2.static.flickr.com/1106/616137560_6c6e3e3498_o.jpg&quot; alt=&quot;&quot; /&gt; &lt;/p&gt;
&lt;p&gt;You might think that having constraints is limiting, but I think the opposite.  &lt;em&gt;Constraints are liberating&lt;/em&gt;.  By narrowing the scope of possibilities down to only a few ways to present ideas, we can eliminate needless decision making and complexity.  &lt;/p&gt;
&lt;p&gt;Consider these examples:&lt;/p&gt;
&lt;p&gt; &lt;span style=&quot;font-weight: bold&quot;&gt;Materials&lt;/span&gt;:  By limiting ourselves to paper, markers and a whiteboard, we don&amp;#39;t have to think about all the things we *could* do with flash animation, 3D, focus, perspective and the like. Our materials, while limited, keep us lightweight and simple.&lt;/p&gt;
&lt;p&gt; &lt;span style=&quot;font-weight: bold&quot;&gt;Time&lt;/span&gt;: By limiting the video&amp;#39;s possible length to 4 minutes, we limit ourselves to major points.  We don&amp;#39;t sweat the small stuff.&lt;span style=&quot;font-weight: bold&quot;&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p&gt; &lt;span style=&quot;font-weight: bold&quot;&gt;Hands:  &lt;/span&gt;By using only our hands, we don&amp;#39;t have to think about clothes, hair, make-up or even facial expressions.&lt;/p&gt;
&lt;p&gt; &lt;span style=&quot;font-weight: bold&quot;&gt;Music&lt;/span&gt;: By not using external music, we don&amp;#39;t have to pick the right song or worry about being sued.&lt;/p&gt;
&lt;p&gt; The Lesson:  The lesson is that constraints work to limit the number and depth of decisions we have to make. By eliminating the decisions about technology, presentation, music, etc. we have time to focus on the core of what makes Paperworks work: &lt;strong&gt;the ideas&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;The essence of the Paperworks format is simplicity - bringing down the bar of technology and presentation to it&amp;#39;s most basic level. By doing away with fancy graphic and soundtrack options, we can make room to think more deeply about the idea and concept that will convey the message in the simplest way we can.  Further, it&amp;#39;s a format almost everyone can use - it&amp;#39;s not limited by complex technologies.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;A Bit of Inspiration: &lt;/strong&gt;If you haven&amp;#39;t read &lt;a href=&quot;http://www.amazon.com/Paradox-Choice-Why-More-Less/dp/0060005688&quot;&gt;The Paradox of Choice by Barry Schwartz&lt;/a&gt;, I recommend picking it up. It made me think about the hidden dangers of having too many options.  Another inspiring book is &lt;a href=&quot;http://www.amazon.com/Made-Stick-Ideas-Survive-Others/dp/1400064287&quot;&gt;Made To Stick by Chip and Dan Heath&lt;/a&gt;, which I reviewed briefly &lt;a href=&quot;http://www.commoncraft.com/read-book-made-stick&quot;&gt;here&lt;/a&gt;.  &lt;/p&gt;
</description>
 <comments>http://www.commoncraft.com/why-paperworks-all-about-constraints#comments</comments>
 <category domain="http://www.commoncraft.com/blog-categories/best-practices">best practices</category>
 <category domain="http://www.commoncraft.com/blog-categories/lesson">lesson</category>
 <category domain="http://www.commoncraft.com/blog-categories/ourwork">ourwork</category>
 <category domain="http://www.commoncraft.com/blog-categories/paperworks">paperworks</category>
 <category domain="http://www.commoncraft.com/blog-categories/show">show</category>
 <pubDate>Sun, 24 Jun 2007 19:58:00 -0400</pubDate>
 <dc:creator>leelefever</dc:creator>
 <guid isPermaLink="false">1492 at http://www.commoncraft.com</guid>
</item>
<item>
 <title>Why Paperworks: All About Constraints</title>
 <link>http://www.commoncraft.com/why-paperworks-all-about-constraints</link>
 <description>&lt;p&gt;Since our first &lt;a href=&quot;http://www.commoncraft.com/show&quot;&gt;couple of videos&lt;/a&gt;  came out, I&amp;#39;ve been talking to a lot of people about what makes the Paperworks format work.  Aside from the content/message, I often say that a &lt;em&gt;set of constraints &lt;/em&gt;is what makes the format a great fit for our goals.&lt;/p&gt;
&lt;p&gt;In this case, a &amp;quot;constraint&amp;quot; is a rule that we have decided not to break in making our videos.  &lt;/p&gt;
&lt;p&gt;Examples: We only use certain materials (paper, whiteboard, markers, string), we won&amp;#39;t make a video over 4 minutes long, we only use our hands to tell the story and we don&amp;#39;t use any external music (just humming, snaps, claps, etc.). Further, everything we make in the format is 100% copyright infringement free. These are the Paperworks constraints and they have a huge impact.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://farm2.static.flickr.com/1106/616137560_6c6e3e3498_o.jpg&quot; alt=&quot;&quot; /&gt; &lt;/p&gt;
&lt;p&gt;You might think that having constraints is limiting, but I think the opposite.  &lt;em&gt;Constraints are liberating&lt;/em&gt;.  By narrowing the scope of possibilities down to only a few ways to present ideas, we can eliminate needless decision making and complexity.  &lt;/p&gt;
&lt;p&gt;Consider these examples:&lt;/p&gt;
&lt;p&gt; &lt;span style=&quot;font-weight: bold&quot;&gt;Materials&lt;/span&gt;:  By limiting ourselves to paper, markers and a whiteboard, we don&amp;#39;t have to think about all the things we *could* do with flash animation, 3D, focus, perspective and the like. Our materials, while limited, keep us lightweight and simple.&lt;/p&gt;
&lt;p&gt; &lt;span style=&quot;font-weight: bold&quot;&gt;Time&lt;/span&gt;: By limiting the video&amp;#39;s possible length to 4 minutes, we limit ourselves to major points.  We don&amp;#39;t sweat the small stuff.&lt;span style=&quot;font-weight: bold&quot;&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p&gt; &lt;span style=&quot;font-weight: bold&quot;&gt;Hands:  &lt;/span&gt;By using only our hands, we don&amp;#39;t have to think about clothes, hair, make-up or even facial expressions.&lt;/p&gt;
&lt;p&gt; &lt;span style=&quot;font-weight: bold&quot;&gt;Music&lt;/span&gt;: By not using external music, we don&amp;#39;t have to pick the right song or worry about being sued.&lt;/p&gt;
&lt;p&gt; The Lesson:  The lesson is that constraints work to limit the number and depth of decisions we have to make. By eliminating the decisions about technology, presentation, music, etc. we have time to focus on the core of what makes Paperworks work: &lt;strong&gt;the ideas&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;The essence of the Paperworks format is simplicity - bringing down the bar of technology and presentation to it&amp;#39;s most basic level. By doing away with fancy graphic and soundtrack options, we can make room to think more deeply about the idea and concept that will convey the message in the simplest way we can.  Further, it&amp;#39;s a format almost everyone can use - it&amp;#39;s not limited by complex technologies.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;A Bit of Inspiration: &lt;/strong&gt;If you haven&amp;#39;t read &lt;a href=&quot;http://www.amazon.com/Paradox-Choice-Why-More-Less/dp/0060005688&quot;&gt;The Paradox of Choice by Barry Schwartz&lt;/a&gt;, I recommend picking it up. It made me think about the hidden dangers of having too many options.  Another inspiring book is &lt;a href=&quot;http://www.amazon.com/Made-Stick-Ideas-Survive-Others/dp/1400064287&quot;&gt;Made To Stick by Chip and Dan Heath&lt;/a&gt;, which I reviewed briefly &lt;a href=&quot;http://www.commoncraft.com/read-book-made-stick&quot;&gt;here&lt;/a&gt;.  &lt;/p&gt;
</description>
 <comments>http://www.commoncraft.com/why-paperworks-all-about-constraints#comments</comments>
 <category domain="http://www.commoncraft.com/blog-categories/best-practices">best practices</category>
 <category domain="http://www.commoncraft.com/blog-categories/lesson">lesson</category>
 <category domain="http://www.commoncraft.com/blog-categories/ourwork">ourwork</category>
 <category domain="http://www.commoncraft.com/blog-categories/paperworks">paperworks</category>
 <category domain="http://www.commoncraft.com/blog-categories/show">show</category>
 <pubDate>Sun, 24 Jun 2007 19:58:00 -0400</pubDate>
 <dc:creator>leelefever</dc:creator>
 <guid isPermaLink="false">1492 at http://www.commoncraft.com</guid>
</item>
<item>
 <title>Why Paperworks: All About Constraints</title>
 <link>http://www.commoncraft.com/why-paperworks-all-about-constraints</link>
 <description>&lt;p&gt;Since our first &lt;a href=&quot;http://www.commoncraft.com/show&quot;&gt;couple of videos&lt;/a&gt;  came out, I&amp;#39;ve been talking to a lot of people about what makes the Paperworks format work.  Aside from the content/message, I often say that a &lt;em&gt;set of constraints &lt;/em&gt;is what makes the format a great fit for our goals.&lt;/p&gt;
&lt;p&gt;In this case, a &amp;quot;constraint&amp;quot; is a rule that we have decided not to break in making our videos.  &lt;/p&gt;
&lt;p&gt;Examples: We only use certain materials (paper, whiteboard, markers, string), we won&amp;#39;t make a video over 4 minutes long, we only use our hands to tell the story and we don&amp;#39;t use any external music (just humming, snaps, claps, etc.). Further, everything we make in the format is 100% copyright infringement free. These are the Paperworks constraints and they have a huge impact.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://farm2.static.flickr.com/1106/616137560_6c6e3e3498_o.jpg&quot; alt=&quot;&quot; /&gt; &lt;/p&gt;
&lt;p&gt;You might think that having constraints is limiting, but I think the opposite.  &lt;em&gt;Constraints are liberating&lt;/em&gt;.  By narrowing the scope of possibilities down to only a few ways to present ideas, we can eliminate needless decision making and complexity.  &lt;/p&gt;
&lt;p&gt;Consider these examples:&lt;/p&gt;
&lt;p&gt; &lt;span style=&quot;font-weight: bold&quot;&gt;Materials&lt;/span&gt;:  By limiting ourselves to paper, markers and a whiteboard, we don&amp;#39;t have to think about all the things we *could* do with flash animation, 3D, focus, perspective and the like. Our materials, while limited, keep us lightweight and simple.&lt;/p&gt;
&lt;p&gt; &lt;span style=&quot;font-weight: bold&quot;&gt;Time&lt;/span&gt;: By limiting the video&amp;#39;s possible length to 4 minutes, we limit ourselves to major points.  We don&amp;#39;t sweat the small stuff.&lt;span style=&quot;font-weight: bold&quot;&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p&gt; &lt;span style=&quot;font-weight: bold&quot;&gt;Hands:  &lt;/span&gt;By using only our hands, we don&amp;#39;t have to think about clothes, hair, make-up or even facial expressions.&lt;/p&gt;
&lt;p&gt; &lt;span style=&quot;font-weight: bold&quot;&gt;Music&lt;/span&gt;: By not using external music, we don&amp;#39;t have to pick the right song or worry about being sued.&lt;/p&gt;
&lt;p&gt; The Lesson:  The lesson is that constraints work to limit the number and depth of decisions we have to make. By eliminating the decisions about technology, presentation, music, etc. we have time to focus on the core of what makes Paperworks work: &lt;strong&gt;the ideas&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;The essence of the Paperworks format is simplicity - bringing down the bar of technology and presentation to it&amp;#39;s most basic level. By doing away with fancy graphic and soundtrack options, we can make room to think more deeply about the idea and concept that will convey the message in the simplest way we can.  Further, it&amp;#39;s a format almost everyone can use - it&amp;#39;s not limited by complex technologies.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;A Bit of Inspiration: &lt;/strong&gt;If you haven&amp;#39;t read &lt;a href=&quot;http://www.amazon.com/Paradox-Choice-Why-More-Less/dp/0060005688&quot;&gt;The Paradox of Choice by Barry Schwartz&lt;/a&gt;, I recommend picking it up. It made me think about the hidden dangers of having too many options.  Another inspiring book is &lt;a href=&quot;http://www.amazon.com/Made-Stick-Ideas-Survive-Others/dp/1400064287&quot;&gt;Made To Stick by Chip and Dan Heath&lt;/a&gt;, which I reviewed briefly &lt;a href=&quot;http://www.commoncraft.com/read-book-made-stick&quot;&gt;here&lt;/a&gt;.  &lt;/p&gt;
</description>
 <comments>http://www.commoncraft.com/why-paperworks-all-about-constraints#comments</comments>
 <category domain="http://www.commoncraft.com/blog-categories/best-practices">best practices</category>
 <category domain="http://www.commoncraft.com/blog-categories/lesson">lesson</category>
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 <category domain="http://www.commoncraft.com/blog-categories/paperworks">paperworks</category>
 <category domain="http://www.commoncraft.com/blog-categories/show">show</category>
 <pubDate>Sun, 24 Jun 2007 19:58:00 -0400</pubDate>
 <dc:creator>leelefever</dc:creator>
 <guid isPermaLink="false">1492 at http://www.commoncraft.com</guid>
</item>
<item>
 <title>Why Paperworks: All About Constraints</title>
 <link>http://www.commoncraft.com/why-paperworks-all-about-constraints</link>
 <description>&lt;p&gt;Since our first &lt;a href=&quot;http://www.commoncraft.com/show&quot;&gt;couple of videos&lt;/a&gt;  came out, I&amp;#39;ve been talking to a lot of people about what makes the Paperworks format work.  Aside from the content/message, I often say that a &lt;em&gt;set of constraints &lt;/em&gt;is what makes the format a great fit for our goals.&lt;/p&gt;
&lt;p&gt;In this case, a &amp;quot;constraint&amp;quot; is a rule that we have decided not to break in making our videos.  &lt;/p&gt;
&lt;p&gt;Examples: We only use certain materials (paper, whiteboard, markers, string), we won&amp;#39;t make a video over 4 minutes long, we only use our hands to tell the story and we don&amp;#39;t use any external music (just humming, snaps, claps, etc.). Further, everything we make in the format is 100% copyright infringement free. These are the Paperworks constraints and they have a huge impact.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://farm2.static.flickr.com/1106/616137560_6c6e3e3498_o.jpg&quot; alt=&quot;&quot; /&gt; &lt;/p&gt;
&lt;p&gt;You might think that having constraints is limiting, but I think the opposite.  &lt;em&gt;Constraints are liberating&lt;/em&gt;.  By narrowing the scope of possibilities down to only a few ways to present ideas, we can eliminate needless decision making and complexity.  &lt;/p&gt;
&lt;p&gt;Consider these examples:&lt;/p&gt;
&lt;p&gt; &lt;span style=&quot;font-weight: bold&quot;&gt;Materials&lt;/span&gt;:  By limiting ourselves to paper, markers and a whiteboard, we don&amp;#39;t have to think about all the things we *could* do with flash animation, 3D, focus, perspective and the like. Our materials, while limited, keep us lightweight and simple.&lt;/p&gt;
&lt;p&gt; &lt;span style=&quot;font-weight: bold&quot;&gt;Time&lt;/span&gt;: By limiting the video&amp;#39;s possible length to 4 minutes, we limit ourselves to major points.  We don&amp;#39;t sweat the small stuff.&lt;span style=&quot;font-weight: bold&quot;&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p&gt; &lt;span style=&quot;font-weight: bold&quot;&gt;Hands:  &lt;/span&gt;By using only our hands, we don&amp;#39;t have to think about clothes, hair, make-up or even facial expressions.&lt;/p&gt;
&lt;p&gt; &lt;span style=&quot;font-weight: bold&quot;&gt;Music&lt;/span&gt;: By not using external music, we don&amp;#39;t have to pick the right song or worry about being sued.&lt;/p&gt;
&lt;p&gt; The Lesson:  The lesson is that constraints work to limit the number and depth of decisions we have to make. By eliminating the decisions about technology, presentation, music, etc. we have time to focus on the core of what makes Paperworks work: &lt;strong&gt;the ideas&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;The essence of the Paperworks format is simplicity - bringing down the bar of technology and presentation to it&amp;#39;s most basic level. By doing away with fancy graphic and soundtrack options, we can make room to think more deeply about the idea and concept that will convey the message in the simplest way we can.  Further, it&amp;#39;s a format almost everyone can use - it&amp;#39;s not limited by complex technologies.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;A Bit of Inspiration: &lt;/strong&gt;If you haven&amp;#39;t read &lt;a href=&quot;http://www.amazon.com/Paradox-Choice-Why-More-Less/dp/0060005688&quot;&gt;The Paradox of Choice by Barry Schwartz&lt;/a&gt;, I recommend picking it up. It made me think about the hidden dangers of having too many options.  Another inspiring book is &lt;a href=&quot;http://www.amazon.com/Made-Stick-Ideas-Survive-Others/dp/1400064287&quot;&gt;Made To Stick by Chip and Dan Heath&lt;/a&gt;, which I reviewed briefly &lt;a href=&quot;http://www.commoncraft.com/read-book-made-stick&quot;&gt;here&lt;/a&gt;.  &lt;/p&gt;
</description>
 <comments>http://www.commoncraft.com/why-paperworks-all-about-constraints#comments</comments>
 <category domain="http://www.commoncraft.com/blog-categories/best-practices">best practices</category>
 <category domain="http://www.commoncraft.com/blog-categories/lesson">lesson</category>
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 <category domain="http://www.commoncraft.com/blog-categories/paperworks">paperworks</category>
 <category domain="http://www.commoncraft.com/blog-categories/show">show</category>
 <pubDate>Sun, 24 Jun 2007 19:58:00 -0400</pubDate>
 <dc:creator>leelefever</dc:creator>
 <guid isPermaLink="false">1492 at http://www.commoncraft.com</guid>
</item>
<item>
 <title>Why Paperworks: All About Constraints</title>
 <link>http://www.commoncraft.com/why-paperworks-all-about-constraints</link>
 <description>&lt;p&gt;Since our first &lt;a href=&quot;http://www.commoncraft.com/show&quot;&gt;couple of videos&lt;/a&gt;  came out, I&amp;#39;ve been talking to a lot of people about what makes the Paperworks format work.  Aside from the content/message, I often say that a &lt;em&gt;set of constraints &lt;/em&gt;is what makes the format a great fit for our goals.&lt;/p&gt;
&lt;p&gt;In this case, a &amp;quot;constraint&amp;quot; is a rule that we have decided not to break in making our videos.  &lt;/p&gt;
&lt;p&gt;Examples: We only use certain materials (paper, whiteboard, markers, string), we won&amp;#39;t make a video over 4 minutes long, we only use our hands to tell the story and we don&amp;#39;t use any external music (just humming, snaps, claps, etc.). Further, everything we make in the format is 100% copyright infringement free. These are the Paperworks constraints and they have a huge impact.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://farm2.static.flickr.com/1106/616137560_6c6e3e3498_o.jpg&quot; alt=&quot;&quot; /&gt; &lt;/p&gt;
&lt;p&gt;You might think that having constraints is limiting, but I think the opposite.  &lt;em&gt;Constraints are liberating&lt;/em&gt;.  By narrowing the scope of possibilities down to only a few ways to present ideas, we can eliminate needless decision making and complexity.  &lt;/p&gt;
&lt;p&gt;Consider these examples:&lt;/p&gt;
&lt;p&gt; &lt;span style=&quot;font-weight: bold&quot;&gt;Materials&lt;/span&gt;:  By limiting ourselves to paper, markers and a whiteboard, we don&amp;#39;t have to think about all the things we *could* do with flash animation, 3D, focus, perspective and the like. Our materials, while limited, keep us lightweight and simple.&lt;/p&gt;
&lt;p&gt; &lt;span style=&quot;font-weight: bold&quot;&gt;Time&lt;/span&gt;: By limiting the video&amp;#39;s possible length to 4 minutes, we limit ourselves to major points.  We don&amp;#39;t sweat the small stuff.&lt;span style=&quot;font-weight: bold&quot;&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p&gt; &lt;span style=&quot;font-weight: bold&quot;&gt;Hands:  &lt;/span&gt;By using only our hands, we don&amp;#39;t have to think about clothes, hair, make-up or even facial expressions.&lt;/p&gt;
&lt;p&gt; &lt;span style=&quot;font-weight: bold&quot;&gt;Music&lt;/span&gt;: By not using external music, we don&amp;#39;t have to pick the right song or worry about being sued.&lt;/p&gt;
&lt;p&gt; The Lesson:  The lesson is that constraints work to limit the number and depth of decisions we have to make. By eliminating the decisions about technology, presentation, music, etc. we have time to focus on the core of what makes Paperworks work: &lt;strong&gt;the ideas&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;The essence of the Paperworks format is simplicity - bringing down the bar of technology and presentation to it&amp;#39;s most basic level. By doing away with fancy graphic and soundtrack options, we can make room to think more deeply about the idea and concept that will convey the message in the simplest way we can.  Further, it&amp;#39;s a format almost everyone can use - it&amp;#39;s not limited by complex technologies.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;A Bit of Inspiration: &lt;/strong&gt;If you haven&amp;#39;t read &lt;a href=&quot;http://www.amazon.com/Paradox-Choice-Why-More-Less/dp/0060005688&quot;&gt;The Paradox of Choice by Barry Schwartz&lt;/a&gt;, I recommend picking it up. It made me think about the hidden dangers of having too many options.  Another inspiring book is &lt;a href=&quot;http://www.amazon.com/Made-Stick-Ideas-Survive-Others/dp/1400064287&quot;&gt;Made To Stick by Chip and Dan Heath&lt;/a&gt;, which I reviewed briefly &lt;a href=&quot;http://www.commoncraft.com/read-book-made-stick&quot;&gt;here&lt;/a&gt;.  &lt;/p&gt;
</description>
 <comments>http://www.commoncraft.com/why-paperworks-all-about-constraints#comments</comments>
 <category domain="http://www.commoncraft.com/blog-categories/best-practices">best practices</category>
 <category domain="http://www.commoncraft.com/blog-categories/lesson">lesson</category>
 <category domain="http://www.commoncraft.com/blog-categories/ourwork">ourwork</category>
 <category domain="http://www.commoncraft.com/blog-categories/paperworks">paperworks</category>
 <category domain="http://www.commoncraft.com/blog-categories/show">show</category>
 <pubDate>Sun, 24 Jun 2007 19:58:00 -0400</pubDate>
 <dc:creator>leelefever</dc:creator>
 <guid isPermaLink="false">1492 at http://www.commoncraft.com</guid>
</item>
<item>
 <title>Why Paperworks: All About Constraints</title>
 <link>http://www.commoncraft.com/why-paperworks-all-about-constraints</link>
 <description>&lt;p&gt;Since our first &lt;a href=&quot;http://www.commoncraft.com/show&quot;&gt;couple of videos&lt;/a&gt;  came out, I&amp;#39;ve been talking to a lot of people about what makes the Paperworks format work.  Aside from the content/message, I often say that a &lt;em&gt;set of constraints &lt;/em&gt;is what makes the format a great fit for our goals.&lt;/p&gt;
&lt;p&gt;In this case, a &amp;quot;constraint&amp;quot; is a rule that we have decided not to break in making our videos.  &lt;/p&gt;
&lt;p&gt;Examples: We only use certain materials (paper, whiteboard, markers, string), we won&amp;#39;t make a video over 4 minutes long, we only use our hands to tell the story and we don&amp;#39;t use any external music (just humming, snaps, claps, etc.). Further, everything we make in the format is 100% copyright infringement free. These are the Paperworks constraints and they have a huge impact.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://farm2.static.flickr.com/1106/616137560_6c6e3e3498_o.jpg&quot; alt=&quot;&quot; /&gt; &lt;/p&gt;
&lt;p&gt;You might think that having constraints is limiting, but I think the opposite.  &lt;em&gt;Constraints are liberating&lt;/em&gt;.  By narrowing the scope of possibilities down to only a few ways to present ideas, we can eliminate needless decision making and complexity.  &lt;/p&gt;
&lt;p&gt;Consider these examples:&lt;/p&gt;
&lt;p&gt; &lt;span style=&quot;font-weight: bold&quot;&gt;Materials&lt;/span&gt;:  By limiting ourselves to paper, markers and a whiteboard, we don&amp;#39;t have to think about all the things we *could* do with flash animation, 3D, focus, perspective and the like. Our materials, while limited, keep us lightweight and simple.&lt;/p&gt;
&lt;p&gt; &lt;span style=&quot;font-weight: bold&quot;&gt;Time&lt;/span&gt;: By limiting the video&amp;#39;s possible length to 4 minutes, we limit ourselves to major points.  We don&amp;#39;t sweat the small stuff.&lt;span style=&quot;font-weight: bold&quot;&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p&gt; &lt;span style=&quot;font-weight: bold&quot;&gt;Hands:  &lt;/span&gt;By using only our hands, we don&amp;#39;t have to think about clothes, hair, make-up or even facial expressions.&lt;/p&gt;
&lt;p&gt; &lt;span style=&quot;font-weight: bold&quot;&gt;Music&lt;/span&gt;: By not using external music, we don&amp;#39;t have to pick the right song or worry about being sued.&lt;/p&gt;
&lt;p&gt; The Lesson:  The lesson is that constraints work to limit the number and depth of decisions we have to make. By eliminating the decisions about technology, presentation, music, etc. we have time to focus on the core of what makes Paperworks work: &lt;strong&gt;the ideas&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;The essence of the Paperworks format is simplicity - bringing down the bar of technology and presentation to it&amp;#39;s most basic level. By doing away with fancy graphic and soundtrack options, we can make room to think more deeply about the idea and concept that will convey the message in the simplest way we can.  Further, it&amp;#39;s a format almost everyone can use - it&amp;#39;s not limited by complex technologies.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;A Bit of Inspiration: &lt;/strong&gt;If you haven&amp;#39;t read &lt;a href=&quot;http://www.amazon.com/Paradox-Choice-Why-More-Less/dp/0060005688&quot;&gt;The Paradox of Choice by Barry Schwartz&lt;/a&gt;, I recommend picking it up. It made me think about the hidden dangers of having too many options.  Another inspiring book is &lt;a href=&quot;http://www.amazon.com/Made-Stick-Ideas-Survive-Others/dp/1400064287&quot;&gt;Made To Stick by Chip and Dan Heath&lt;/a&gt;, which I reviewed briefly &lt;a href=&quot;http://www.commoncraft.com/read-book-made-stick&quot;&gt;here&lt;/a&gt;.  &lt;/p&gt;
</description>
 <comments>http://www.commoncraft.com/why-paperworks-all-about-constraints#comments</comments>
 <category domain="http://www.commoncraft.com/blog-categories/best-practices">best practices</category>
 <category domain="http://www.commoncraft.com/blog-categories/lesson">lesson</category>
 <category domain="http://www.commoncraft.com/blog-categories/ourwork">ourwork</category>
 <category domain="http://www.commoncraft.com/blog-categories/paperworks">paperworks</category>
 <category domain="http://www.commoncraft.com/blog-categories/show">show</category>
 <pubDate>Sun, 24 Jun 2007 19:58:00 -0400</pubDate>
 <dc:creator>leelefever</dc:creator>
 <guid isPermaLink="false">1492 at http://www.commoncraft.com</guid>
</item>
<item>
 <title>Why Paperworks: All About Constraints</title>
 <link>http://www.commoncraft.com/why-paperworks-all-about-constraints</link>
 <description>&lt;p&gt;Since our first &lt;a href=&quot;http://www.commoncraft.com/show&quot;&gt;couple of videos&lt;/a&gt;  came out, I&amp;#39;ve been talking to a lot of people about what makes the Paperworks format work.  Aside from the content/message, I often say that a &lt;em&gt;set of constraints &lt;/em&gt;is what makes the format a great fit for our goals.&lt;/p&gt;
&lt;p&gt;In this case, a &amp;quot;constraint&amp;quot; is a rule that we have decided not to break in making our videos.  &lt;/p&gt;
&lt;p&gt;Examples: We only use certain materials (paper, whiteboard, markers, string), we won&amp;#39;t make a video over 4 minutes long, we only use our hands to tell the story and we don&amp;#39;t use any external music (just humming, snaps, claps, etc.). Further, everything we make in the format is 100% copyright infringement free. These are the Paperworks constraints and they have a huge impact.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://farm2.static.flickr.com/1106/616137560_6c6e3e3498_o.jpg&quot; alt=&quot;&quot; /&gt; &lt;/p&gt;
&lt;p&gt;You might think that having constraints is limiting, but I think the opposite.  &lt;em&gt;Constraints are liberating&lt;/em&gt;.  By narrowing the scope of possibilities down to only a few ways to present ideas, we can eliminate needless decision making and complexity.  &lt;/p&gt;
&lt;p&gt;Consider these examples:&lt;/p&gt;
&lt;p&gt; &lt;span style=&quot;font-weight: bold&quot;&gt;Materials&lt;/span&gt;:  By limiting ourselves to paper, markers and a whiteboard, we don&amp;#39;t have to think about all the things we *could* do with flash animation, 3D, focus, perspective and the like. Our materials, while limited, keep us lightweight and simple.&lt;/p&gt;
&lt;p&gt; &lt;span style=&quot;font-weight: bold&quot;&gt;Time&lt;/span&gt;: By limiting the video&amp;#39;s possible length to 4 minutes, we limit ourselves to major points.  We don&amp;#39;t sweat the small stuff.&lt;span style=&quot;font-weight: bold&quot;&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p&gt; &lt;span style=&quot;font-weight: bold&quot;&gt;Hands:  &lt;/span&gt;By using only our hands, we don&amp;#39;t have to think about clothes, hair, make-up or even facial expressions.&lt;/p&gt;
&lt;p&gt; &lt;span style=&quot;font-weight: bold&quot;&gt;Music&lt;/span&gt;: By not using external music, we don&amp;#39;t have to pick the right song or worry about being sued.&lt;/p&gt;
&lt;p&gt; The Lesson:  The lesson is that constraints work to limit the number and depth of decisions we have to make. By eliminating the decisions about technology, presentation, music, etc. we have time to focus on the core of what makes Paperworks work: &lt;strong&gt;the ideas&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;The essence of the Paperworks format is simplicity - bringing down the bar of technology and presentation to it&amp;#39;s most basic level. By doing away with fancy graphic and soundtrack options, we can make room to think more deeply about the idea and concept that will convey the message in the simplest way we can.  Further, it&amp;#39;s a format almost everyone can use - it&amp;#39;s not limited by complex technologies.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;A Bit of Inspiration: &lt;/strong&gt;If you haven&amp;#39;t read &lt;a href=&quot;http://www.amazon.com/Paradox-Choice-Why-More-Less/dp/0060005688&quot;&gt;The Paradox of Choice by Barry Schwartz&lt;/a&gt;, I recommend picking it up. It made me think about the hidden dangers of having too many options.  Another inspiring book is &lt;a href=&quot;http://www.amazon.com/Made-Stick-Ideas-Survive-Others/dp/1400064287&quot;&gt;Made To Stick by Chip and Dan Heath&lt;/a&gt;, which I reviewed briefly &lt;a href=&quot;http://www.commoncraft.com/read-book-made-stick&quot;&gt;here&lt;/a&gt;.  &lt;/p&gt;
</description>
 <comments>http://www.commoncraft.com/why-paperworks-all-about-constraints#comments</comments>
 <category domain="http://www.commoncraft.com/blog-categories/best-practices">best practices</category>
 <category domain="http://www.commoncraft.com/blog-categories/lesson">lesson</category>
 <category domain="http://www.commoncraft.com/blog-categories/ourwork">ourwork</category>
 <category domain="http://www.commoncraft.com/blog-categories/paperworks">paperworks</category>
 <category domain="http://www.commoncraft.com/blog-categories/show">show</category>
 <pubDate>Sun, 24 Jun 2007 19:58:00 -0400</pubDate>
 <dc:creator>leelefever</dc:creator>
 <guid isPermaLink="false">1492 at http://www.commoncraft.com</guid>
</item>
<item>
 <title>Your Community is a Party Waiting to Happen</title>
 <link>http://www.commoncraft.com/party</link>
 <description>&lt;p&gt;You can find the slides for this talk &lt;a href=&quot;http://www.commoncraft.com/online-community-party&quot;&gt;here&lt;/a&gt;.&lt;img src=&quot;http://farm1.static.flickr.com/156/344310907_160a468212_m.jpg&quot; alt=&quot;&quot; align=&quot;right&quot; /&gt;&lt;/p&gt;
&lt;p&gt; &lt;strong&gt;What makes a party feel like a party?&lt;/strong&gt; Is it the music? the people? the food? alcohol? It&amp;#39;s hard to say really, but when the right ingredients are mixed with the right atmosphere, it comes alive and becomes an unforgettable experience. All a host can do is make sure the right atmosphere and ingredients are in place and hope for the best. &lt;/p&gt;
&lt;p&gt;  As it turns out, the same is true for online communities. The job of the community host is to set the stage for community to develop - to combine the right ingredients with right atmosphere. If the conditions are right - an engaged and successful community may develop over time.&lt;/p&gt;
&lt;p&gt;  Curiously, hosting parties and online communities share a lot of consistencies. In both cases, there are timeless ingredients that work together to create an environment that leads to success. Here are 12 ingredients that go into having a great party or hosting a successful online community:&lt;/p&gt;
&lt;p&gt; &lt;strong&gt; 1.  &lt;/strong&gt;&lt;span style=&quot;font-weight: bold&quot;&gt;Your party needs a reason to celebrate.&lt;/span&gt;&lt;span&gt;  &lt;/span&gt;The best parties are for a special occasion, a birthday, a holiday, an announcement.&lt;span&gt;  &lt;/span&gt;Members want to come together for a purpose, a shared interest or common experience.&lt;span&gt;  &lt;/span&gt;Otherwise, why have a party   &lt;/p&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;ul&gt;
&lt;li&gt; Online communities need a focus or purpose. If your community doesn&amp;#39;t serve a need or have a purpose, why would people show up? If your purpose is defined, make it obvious to new members. Think about setting goals and tracking progress towards a shared goal. But, don&amp;#39;t be one-dimensional consider related subjects and resources.&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;p&gt;&lt;strong&gt; 2.  &lt;/strong&gt;&lt;span style=&quot;font-weight: bold&quot;&gt;Your&lt;/span&gt;&lt;span style=&quot;font-weight: bold&quot;&gt; party needs good planning.&lt;/span&gt;&lt;span&gt;&lt;span style=&quot;font-weight: bold&quot;&gt; &lt;/span&gt; &lt;/span&gt;Nothing kills a party like running out of food or alcohol. A party with too little food is a tragedy that could have been averted with good planning.&lt;span&gt;  &lt;/span&gt;Too much is better than not enough.&lt;span&gt;  &lt;/span&gt;Plan well. &lt;/p&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;ul&gt;
&lt;li&gt;Online communities have the potential to grow exponentially.Make sure the technology and the people involved are prepared to handle growth. Be flexible and prepare for the community to have an influence on future plans. Target specific kinds of people you&amp;#39;d like as members. Define and redefine success as needed. &lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;p&gt; &lt;strong&gt; 3. &lt;/strong&gt;&lt;span style=&quot;font-weight: bold&quot;&gt;Your&lt;/span&gt;&lt;span style=&quot;font-weight: bold&quot;&gt; party needs a place.&lt;/span&gt;&lt;span&gt;  &lt;/span&gt;If people are going to interact, they need a home of some sort.&lt;span&gt;  &lt;/span&gt;Members need to know where the party is happening and what they can bring.&lt;span&gt;  &lt;/span&gt;It helps if the place is well kept, easy to use and looks familiar.
&lt;ul&gt;
&lt;li&gt;           Online communities need a web site that serves as the community&amp;#39;s home. &lt;span&gt;Start small and build the site&amp;#39;s structure based on the &lt;/span&gt;&lt;span&gt;member&amp;#39;s needs. Plan for skyscrapers, but start with apartments.&lt;/span&gt;&lt;span&gt;  The community should feel like home for your target members.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt; &lt;strong&gt;4.&lt;/strong&gt; &lt;span style=&quot;font-weight: bold&quot;&gt;Your &lt;/span&gt;&lt;span style=&quot;font-weight: bold&quot;&gt;party needs a host.&lt;/span&gt;&lt;span&gt;  The party&amp;#39;s host is the glue that holds everything together. &lt;/span&gt;They don’t have to be the center of attention, but they do have to be there to tell people where to find the restroom and when the food is ready. They orchestrate and organize.&lt;/p&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Symbol&quot;&gt;&lt;span&gt;&lt;span style=&quot;font-family: &#039;Times New Roman&#039;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal&quot;&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Online communities needs a community manager or host to serve as the touchstone of the community. Good hosts are active members of the community and constantly engaged. They work with the site&amp;#39;s designers and developers. They protect the community and advocate for it&amp;#39;s members. They are accountable to members and the site&amp;#39;s owners. They provide balance.&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;p&gt;&lt;strong&gt; 5. &lt;/strong&gt;&lt;span style=&quot;font-weight: bold&quot;&gt;Your&lt;/span&gt;&lt;span style=&quot;font-weight: bold&quot;&gt; party needs basic rules.&lt;/span&gt;&lt;span&gt;&lt;span style=&quot;font-weight: bold&quot;&gt; &lt;/span&gt; &lt;/span&gt;Most rules are common sense and barely need repeating (don&amp;#39;t feed beer to the dog!), but some provide members with a way to know what sort of party it is. Are kids allowed? Can we bring something? Should we dress in costume? &lt;/p&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;ul&gt;
&lt;li&gt;Online communities need guidelines. Guidelines enable the community to have set expectations about their participation. These are not the Terms of Service, but rules of the road - dos and don&amp;#39;ts. The best guidelines are written in plain language and in a personal tone. Fun helps too!&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;p&gt;&lt;strong&gt; 6.  &lt;/strong&gt;&lt;span style=&quot;font-weight: bold&quot;&gt;Your&lt;/span&gt;&lt;span style=&quot;font-weight: bold&quot;&gt; party needs a bouncer.&lt;/span&gt;&lt;span&gt;  &lt;/span&gt;Parties are famous for bringing out the best and worst in people.&lt;span&gt;  &lt;/span&gt;A few unruly folks can ruin everyone’s fun.&lt;span&gt;  &lt;/span&gt;Sometimes the host has to enforce the rules and kick a few people out to improve everyone&amp;#39;s experience. &lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Online communities need someone who is empowered to remove or deal with members who threaten the community&amp;#39;s culture or standards. Trolls, spammers and other miscreants can be toxic to a community and the role of the bouncer is to deal with them in a responsible manner,. Guidelines and Terms of Service often help with enforcement. Enable your members to identify the problem members.&lt;/li&gt;
&lt;/ul&gt;
&lt;p style=&quot;margin-left: 0.75in; text-indent: -0.25in&quot; class=&quot;MsoNormal&quot;&gt; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;   7. &lt;/strong&gt;&lt;span style=&quot;font-weight: bold&quot;&gt;Your&lt;/span&gt;&lt;span style=&quot;font-weight: bold&quot;&gt; party needs an invitation.&lt;/span&gt;&lt;span&gt;  &lt;/span&gt;How else is anyone going to know about it?&lt;span&gt;  &lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Online communities need ways to create awareness.&lt;span&gt;  Give members badges that they can put on their blogs.  Give them ways to invite their friends. &lt;/span&gt;If the community is connected to a business, work with marketing to ensure that customers are aware it exists. Prompt members to blog about it, consider word-of-mouth. &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt; 8.  &lt;/strong&gt;&lt;span&gt;&lt;span&gt;&lt;span style=&quot;font-family: &#039;Times New Roman&#039;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal&quot;&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-weight: bold&quot;&gt;Your&lt;/span&gt;&lt;span style=&quot;font-weight: bold&quot;&gt; party needs a few introductions.&lt;/span&gt;&lt;span&gt;  &lt;/span&gt;“Hello My Name Is” tags are not a bad idea.&lt;span&gt;  &lt;/span&gt;Give people a way to find people like them and interact around something in common.&lt;span&gt; Games can be a great ice breaker.&lt;/span&gt; &lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Online communities depend on member profiles that reflect interest, activity and needs.&lt;span&gt;  &lt;/span&gt;Make sure the profile fits with the community.&lt;span&gt;  Consider the highly developed profiles on social networking sites.  &lt;/span&gt;Also, provide a safe place for new members to introduce themselves to the community.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt; 
&lt;p&gt;&lt;strong&gt;9.  &lt;/strong&gt;&lt;span style=&quot;font-weight: bold&quot;&gt;Your&lt;/span&gt;&lt;span style=&quot;font-weight: bold&quot;&gt; party needs an event.&lt;/span&gt;&lt;span&gt;  &lt;/span&gt;Maybe it’s a toast, or a movie or a limbo contest, but it helps to bring people together around a mid-party event.&lt;span&gt;  &lt;/span&gt;Get people out of their seats and inspire them to get involved.&lt;span&gt;  &lt;/span&gt;   &lt;/p&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;ul&gt;
&lt;li&gt;Online communities thrive on connection. Connections are made stronger through face-to-face meetings and specific events that offer members a chance to come together around something specific and timely.Have a contest or a special event online.Invite a special guest, mix it up, make it new. &lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;p&gt;&lt;strong&gt;10.  &lt;/strong&gt;&lt;span style=&quot;font-weight: bold&quot;&gt;Your&lt;/span&gt;&lt;span style=&quot;font-weight: bold&quot;&gt; party needs a way for the attendees to pitch-in.&lt;/span&gt;&lt;span&gt;  &lt;/span&gt;People love to party, but partying can be messy and they want to do their part to help clean up.&lt;span&gt;  &lt;/span&gt;They won’t mind, ask them to help do the dishes or take out the trash. &lt;/p&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;ul&gt;
&lt;li&gt;Online communities can be mobilized.Let them pitch in and help solve a problem. Be prepared to share your needs and ask for help. The members can help you organize the site through tags or ratings. They can help you manage content through reporting inappropriate behavior. They can lobby their congressman on your behalf. They want to help – give them a chance.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;&lt;br /&gt;11.&lt;/strong&gt;  &lt;span style=&quot;font-weight: bold&quot;&gt;Your&lt;/span&gt;&lt;span style=&quot;font-weight: bold&quot;&gt; party needs multiple ways to participate.&lt;/span&gt;&lt;span&gt;  &lt;/span&gt;The best parties appeal to different types of people.&lt;span&gt;  &lt;/span&gt;If tequila shots are the only way to party, people will not feel comfortable.&lt;span&gt;  &lt;/span&gt;You might find that people want to play Jenga or run the video camera.&lt;span&gt;  &lt;/span&gt;Make these options available and let them find their thing. &lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;ul&gt;
&lt;li&gt;Online community participation options have grown.Community doesn’t have to be about discussion. Let members start a blog, add tags to content, edit a wiki page or vote on a photo. Consider options to “add as friend” or “join this group” like social networking sites. Consider how small modes of participation can be a gateway to deeper contributions.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;&lt;br /&gt;12.  &lt;/strong&gt;&lt;span style=&quot;font-weight: bold&quot;&gt;Your&lt;/span&gt;&lt;span style=&quot;font-weight: bold&quot;&gt; party needs variety.&lt;/span&gt;&lt;span&gt;  &lt;/span&gt;A party of complete strangers can have difficulty getting rolling.&lt;span&gt;  &lt;/span&gt;The best parties are a mix of old friends and new friends.&lt;span&gt;  &lt;/span&gt;Often, the old friends have social status in the group and serve to bring the new folks into the fray.&lt;span&gt;  &lt;/span&gt;The old friends set the tone and serve as an example for others. &lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;ul&gt;
&lt;li&gt;Online communities need a means of expressing and perceiving social status.Enable members to display a measure of their experience or reputation based on participation, length of membership, ratings by fellow members or a combination of factors. This gives new members context and helps build trust. Members need veteran members to use as positive examples.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;&lt;strong&gt;Conclusion:&lt;/strong&gt;  In the end, if you&amp;#39;re truly interested in online communities, &lt;em&gt;the most important ingredient is you&lt;/em&gt;.  Without people who care about the community and are willing and excited about making it work, it will not succeed.  &lt;/div&gt;
&lt;div align=&quot;left&quot;&gt; &lt;/div&gt;
&lt;div align=&quot;left&quot;&gt; &lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;My hope is that these points have given you some things to consider in turning your passion into a reality. If you&amp;#39;re having a party or building an online community, please let me know - I&amp;#39;ll come!&lt;/div&gt;
&lt;div align=&quot;left&quot;&gt; &lt;/div&gt;
&lt;div align=&quot;left&quot;&gt; &lt;/div&gt;
&lt;div align=&quot;left&quot;&gt; &lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;&lt;font size=&quot;1&quot; style=&quot;font-size: x-small&quot;&gt;Photo credit: &lt;a href=&quot;http://www.flickr.com/photos/48089670@N00/344310907/&quot;&gt;One Night in Bost - Toby M&lt;/a&gt;   &lt;/font&gt;&lt;/div&gt;
</description>
 <comments>http://www.commoncraft.com/party#comments</comments>
 <category domain="http://www.commoncraft.com/blog-categories/best-practices">best practices</category>
 <category domain="http://www.commoncraft.com/blog-categories/community">community</category>
 <category domain="http://www.commoncraft.com/blog-categories/lesson">lesson</category>
 <category domain="http://www.commoncraft.com/blog-categories/recommendation">recommendation</category>
 <category domain="http://www.commoncraft.com/archives/cat_social_design.html">Social Design</category>
 <pubDate>Mon, 21 May 2007 20:53:24 -0400</pubDate>
 <dc:creator>leelefever</dc:creator>
 <guid isPermaLink="false">1456 at http://www.commoncraft.com</guid>
</item>
<item>
 <title>Your Community is a Party Waiting to Happen</title>
 <link>http://www.commoncraft.com/party</link>
 <description>&lt;p&gt;You can find the slides for this talk &lt;a href=&quot;http://www.commoncraft.com/online-community-party&quot;&gt;here&lt;/a&gt;.&lt;img src=&quot;http://farm1.static.flickr.com/156/344310907_160a468212_m.jpg&quot; alt=&quot;&quot; align=&quot;right&quot; /&gt;&lt;/p&gt;
&lt;p&gt; &lt;strong&gt;What makes a party feel like a party?&lt;/strong&gt; Is it the music? the people? the food? alcohol? It&amp;#39;s hard to say really, but when the right ingredients are mixed with the right atmosphere, it comes alive and becomes an unforgettable experience. All a host can do is make sure the right atmosphere and ingredients are in place and hope for the best. &lt;/p&gt;
&lt;p&gt;  As it turns out, the same is true for online communities. The job of the community host is to set the stage for community to develop - to combine the right ingredients with right atmosphere. If the conditions are right - an engaged and successful community may develop over time.&lt;/p&gt;
&lt;p&gt;  Curiously, hosting parties and online communities share a lot of consistencies. In both cases, there are timeless ingredients that work together to create an environment that leads to success. Here are 12 ingredients that go into having a great party or hosting a successful online community:&lt;/p&gt;
&lt;p&gt; &lt;strong&gt; 1.  &lt;/strong&gt;&lt;span style=&quot;font-weight: bold&quot;&gt;Your party needs a reason to celebrate.&lt;/span&gt;&lt;span&gt;  &lt;/span&gt;The best parties are for a special occasion, a birthday, a holiday, an announcement.&lt;span&gt;  &lt;/span&gt;Members want to come together for a purpose, a shared interest or common experience.&lt;span&gt;  &lt;/span&gt;Otherwise, why have a party   &lt;/p&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;ul&gt;
&lt;li&gt; Online communities need a focus or purpose. If your community doesn&amp;#39;t serve a need or have a purpose, why would people show up? If your purpose is defined, make it obvious to new members. Think about setting goals and tracking progress towards a shared goal. But, don&amp;#39;t be one-dimensional consider related subjects and resources.&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;p&gt;&lt;strong&gt; 2.  &lt;/strong&gt;&lt;span style=&quot;font-weight: bold&quot;&gt;Your&lt;/span&gt;&lt;span style=&quot;font-weight: bold&quot;&gt; party needs good planning.&lt;/span&gt;&lt;span&gt;&lt;span style=&quot;font-weight: bold&quot;&gt; &lt;/span&gt; &lt;/span&gt;Nothing kills a party like running out of food or alcohol. A party with too little food is a tragedy that could have been averted with good planning.&lt;span&gt;  &lt;/span&gt;Too much is better than not enough.&lt;span&gt;  &lt;/span&gt;Plan well. &lt;/p&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;ul&gt;
&lt;li&gt;Online communities have the potential to grow exponentially.Make sure the technology and the people involved are prepared to handle growth. Be flexible and prepare for the community to have an influence on future plans. Target specific kinds of people you&amp;#39;d like as members. Define and redefine success as needed. &lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;p&gt; &lt;strong&gt; 3. &lt;/strong&gt;&lt;span style=&quot;font-weight: bold&quot;&gt;Your&lt;/span&gt;&lt;span style=&quot;font-weight: bold&quot;&gt; party needs a place.&lt;/span&gt;&lt;span&gt;  &lt;/span&gt;If people are going to interact, they need a home of some sort.&lt;span&gt;  &lt;/span&gt;Members need to know where the party is happening and what they can bring.&lt;span&gt;  &lt;/span&gt;It helps if the place is well kept, easy to use and looks familiar.
&lt;ul&gt;
&lt;li&gt;           Online communities need a web site that serves as the community&amp;#39;s home. &lt;span&gt;Start small and build the site&amp;#39;s structure based on the &lt;/span&gt;&lt;span&gt;member&amp;#39;s needs. Plan for skyscrapers, but start with apartments.&lt;/span&gt;&lt;span&gt;  The community should feel like home for your target members.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt; &lt;strong&gt;4.&lt;/strong&gt; &lt;span style=&quot;font-weight: bold&quot;&gt;Your &lt;/span&gt;&lt;span style=&quot;font-weight: bold&quot;&gt;party needs a host.&lt;/span&gt;&lt;span&gt;  The party&amp;#39;s host is the glue that holds everything together. &lt;/span&gt;They don’t have to be the center of attention, but they do have to be there to tell people where to find the restroom and when the food is ready. They orchestrate and organize.&lt;/p&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style=&quot;font-family: Symbol&quot;&gt;&lt;span&gt;&lt;span style=&quot;font-family: &#039;Times New Roman&#039;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal&quot;&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Online communities needs a community manager or host to serve as the touchstone of the community. Good hosts are active members of the community and constantly engaged. They work with the site&amp;#39;s designers and developers. They protect the community and advocate for it&amp;#39;s members. They are accountable to members and the site&amp;#39;s owners. They provide balance.&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;p&gt;&lt;strong&gt; 5. &lt;/strong&gt;&lt;span style=&quot;font-weight: bold&quot;&gt;Your&lt;/span&gt;&lt;span style=&quot;font-weight: bold&quot;&gt; party needs basic rules.&lt;/span&gt;&lt;span&gt;&lt;span style=&quot;font-weight: bold&quot;&gt; &lt;/span&gt; &lt;/span&gt;Most rules are common sense and barely need repeating (don&amp;#39;t feed beer to the dog!), but some provide members with a way to know what sort of party it is. Are kids allowed? Can we bring something? Should we dress in costume? &lt;/p&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;ul&gt;
&lt;li&gt;Online communities need guidelines. Guidelines enable the community to have set expectations about their participation. These are not the Terms of Service, but rules of the road - dos and don&amp;#39;ts. The best guidelines are written in plain language and in a personal tone. Fun helps too!&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;p&gt;&lt;strong&gt; 6.  &lt;/strong&gt;&lt;span style=&quot;font-weight: bold&quot;&gt;Your&lt;/span&gt;&lt;span style=&quot;font-weight: bold&quot;&gt; party needs a bouncer.&lt;/span&gt;&lt;span&gt;  &lt;/span&gt;Parties are famous for bringing out the best and worst in people.&lt;span&gt;  &lt;/span&gt;A few unruly folks can ruin everyone’s fun.&lt;span&gt;  &lt;/span&gt;Sometimes the host has to enforce the rules and kick a few people out to improve everyone&amp;#39;s experience. &lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Online communities need someone who is empowered to remove or deal with members who threaten the community&amp;#39;s culture or standards. Trolls, spammers and other miscreants can be toxic to a community and the role of the bouncer is to deal with them in a responsible manner,. Guidelines and Terms of Service often help with enforcement. Enable your members to identify the problem members.&lt;/li&gt;
&lt;/ul&gt;
&lt;p style=&quot;margin-left: 0.75in; text-indent: -0.25in&quot; class=&quot;MsoNormal&quot;&gt; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;   7. &lt;/strong&gt;&lt;span style=&quot;font-weight: bold&quot;&gt;Your&lt;/span&gt;&lt;span style=&quot;font-weight: bold&quot;&gt; party needs an invitation.&lt;/span&gt;&lt;span&gt;  &lt;/span&gt;How else is anyone going to know about it?&lt;span&gt;  &lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Online communities need ways to create awareness.&lt;span&gt;  Give members badges that they can put on their blogs.  Give them ways to invite their friends. &lt;/span&gt;If the community is connected to a business, work with marketing to ensure that customers are aware it exists. Prompt members to blog about it, consider word-of-mouth. &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt; 8.  &lt;/strong&gt;&lt;span&gt;&lt;span&gt;&lt;span style=&quot;font-family: &#039;Times New Roman&#039;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal&quot;&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-weight: bold&quot;&gt;Your&lt;/span&gt;&lt;span style=&quot;font-weight: bold&quot;&gt; party needs a few introductions.&lt;/span&gt;&lt;span&gt;  &lt;/span&gt;“Hello My Name Is” tags are not a bad idea.&lt;span&gt;  &lt;/span&gt;Give people a way to find people like them and interact around something in common.&lt;span&gt; Games can be a great ice breaker.&lt;/span&gt; &lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Online communities depend on member profiles that reflect interest, activity and needs.&lt;span&gt;  &lt;/span&gt;Make sure the profile fits with the community.&lt;span&gt;  Consider the highly developed profiles on social networking sites.  &lt;/span&gt;Also, provide a safe place for new members to introduce themselves to the community.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt; 
&lt;p&gt;&lt;strong&gt;9.  &lt;/strong&gt;&lt;span style=&quot;font-weight: bold&quot;&gt;Your&lt;/span&gt;&lt;span style=&quot;font-weight: bold&quot;&gt; party needs an event.&lt;/span&gt;&lt;span&gt;  &lt;/span&gt;Maybe it’s a toast, or a movie or a limbo contest, but it helps to bring people together around a mid-party event.&lt;span&gt;  &lt;/span&gt;Get people out of their seats and inspire them to get involved.&lt;span&gt;  &lt;/span&gt;   &lt;/p&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;ul&gt;
&lt;li&gt;Online communities thrive on connection. Connections are made stronger through face-to-face meetings and specific events that offer members a chance to come together around something specific and timely.Have a contest or a special event online.Invite a special guest, mix it up, make it new. &lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;p&gt;&lt;strong&gt;10.  &lt;/strong&gt;&lt;span style=&quot;font-weight: bold&quot;&gt;Your&lt;/span&gt;&lt;span style=&quot;font-weight: bold&quot;&gt; party needs a way for the attendees to pitch-in.&lt;/span&gt;&lt;span&gt;  &lt;/span&gt;People love to party, but partying can be messy and they want to do their part to help clean up.&lt;span&gt;  &lt;/span&gt;They won’t mind, ask them to help do the dishes or take out the trash. &lt;/p&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;ul&gt;
&lt;li&gt;Online communities can be mobilized.Let them pitch in and help solve a problem. Be prepared to share your needs and ask for help. The members can help you organize the site through tags or ratings. They can help you manage content through reporting inappropriate behavior. They can lobby their congressman on your behalf. They want to help – give them a chance.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;&lt;br /&gt;11.&lt;/strong&gt;  &lt;span style=&quot;font-weight: bold&quot;&gt;Your&lt;/span&gt;&lt;span style=&quot;font-weight: bold&quot;&gt; party needs multiple ways to participate.&lt;/span&gt;&lt;span&gt;  &lt;/span&gt;The best parties appeal to different types of people.&lt;span&gt;  &lt;/span&gt;If tequila shots are the only way to party, people will not feel comfortable.&lt;span&gt;  &lt;/span&gt;You might find that people want to play Jenga or run the video camera.&lt;span&gt;  &lt;/span&gt;Make these options available and let them find their thing. &lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;ul&gt;
&lt;li&gt;Online community participation options have grown.Community doesn’t have to be about discussion. Let members start a blog, add tags to content, edit a wiki page or vote on a photo. Consider options to “add as friend” or “join this group” like social networking sites. Consider how small modes of participation can be a gateway to deeper contributions.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;&lt;br /&gt;12.  &lt;/strong&gt;&lt;span style=&quot;font-weight: bold&quot;&gt;Your&lt;/span&gt;&lt;span style=&quot;font-weight: bold&quot;&gt; party needs variety.&lt;/span&gt;&lt;span&gt;  &lt;/span&gt;A party of complete strangers can have difficulty getting rolling.&lt;span&gt;  &lt;/span&gt;The best parties are a mix of old friends and new friends.&lt;span&gt;  &lt;/span&gt;Often, the old friends have social status in the group and serve to bring the new folks into the fray.&lt;span&gt;  &lt;/span&gt;The old friends set the tone and serve as an example for others. &lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;
&lt;ul&gt;
&lt;li&gt;Online communities need a means of expressing and perceiving social status.Enable members to display a measure of their experience or reputation based on participation, length of membership, ratings by fellow members or a combination of factors. This gives new members context and helps build trust. Members need veteran members to use as positive examples.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;&lt;strong&gt;Conclusion:&lt;/strong&gt;  In the end, if you&amp;#39;re truly interested in online communities, &lt;em&gt;the most important ingredient is you&lt;/em&gt;.  Without people who care about the community and are willing and excited about making it work, it will not succeed.  &lt;/div&gt;
&lt;div align=&quot;left&quot;&gt; &lt;/div&gt;
&lt;div align=&quot;left&quot;&gt; &lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;My hope is that these points have given you some things to consider in turning your passion into a reality. If you&amp;#39;re having a party or building an online community, please let me know - I&amp;#39;ll come!&lt;/div&gt;
&lt;div align=&quot;left&quot;&gt; &lt;/div&gt;
&lt;div align=&quot;left&quot;&gt; &lt;/div&gt;
&lt;div align=&quot;left&quot;&gt; &lt;/div&gt;
&lt;div align=&quot;left&quot;&gt;&lt;font size=&quot;1&quot; style=&quot;font-size: x-small&quot;&gt;Photo credit: &lt;a href=&quot;http://www.flickr.com/photos/48089670@N00/344310907/&quot;&gt;One Night in Bost - Toby M&lt;/a&gt;   &lt;/font&gt;&lt;/div&gt;
</description>
 <comments>http://www.commoncraft.com/party#comments</comments>
 <category domain="http://www.commoncraft.com/blog-categories/best-practices">best practices</category>
 <category domain="http://www.commoncraft.com/blog-categories/community">community</category>
 <category domain="http://www.commoncraft.com/blog-categories/lesson">lesson</category>
 <category domain="http://www.commoncraft.com/blog-categories/recommendation">recommendation</category>
 <category domain="http://www.commoncraft.com/archives/cat_social_design.html">Social Design</category>
 <pubDate>Mon, 21 May 2007 20:53:24 -0400</pubDate>
 <dc:creator>leelefever</dc:creator>
 <guid isPermaLink="false">1456 at http://www.commoncraft.com</guid>
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</channel>
</rss>
